Tuesday, October 27, 2015

xN4 delay

Sorry, but we're pushing xN4 to 2016.

The develoment is going well, don't worry, we just need more time to polish things and get solid drivers.

Wednesday, September 16, 2015

ratGPU 0.9.1

- Added Windows 10 and El Capitan support.
- Added a stronger mechanism to validate the benchmark's result images.
- The program now requires a GPU supporting SPIR 1.2 in Windows & linux ( not for Macs ).
- Added some extra info to the device list in the benchmark ( local memory, OpenCL version, memory addressing, etc. ).
- Added a menu entry to the benchmark to show the PDF help file directly from the app.
- Recompiled using the latest libraries ( Qt 5.5.0 ).

Working on xN 3.20.0 now :)

Wednesday, July 01, 2015

xNormal 3.19.2


- Added Photoshop CC 2015 support.
- Deprectated some old plug-ins.
- Recompiled using the latest libraries ( Optix 3.8, libpng-1.6.17, libtiff-4.0.4, lua-5.3.1 )

ratGPU 0.8.3


- Fixed a problem installing the 3dsmax / Maya 2016 plug-ins.
- Simplified & unified the license.
- Recompiled using the latest libraries ( Qt 5.4.2 ).

Monday, April 27, 2015

ratGPU 0.8.2

- Added 3dsmax / Maya 2016 support.
- The bias parameter is now an absolute numeric value.
- The TK1 standalone renderer's main/about window title no longer displays incorrectly a “x64” tag.
- Performance and compatibility tweaks for Quadro cards.
- Recompiled using the latest libraries ( Qt 5.4.1 ).

Friday, April 24, 2015

xNormal 3.19.0

- The UI frontend is now a little bigger
- Added 3dsmax / Maya 2016 support.
- Now you can invoke the obj2sbm and object-tangent space tool from the command-line.
- The installer now uses modern UI.
- Fixed a lot of bugs and improved compatibility with Quadros.
- Recompiled using VS2013CEu4 and the latest libraries, including FBX 2016, Cuda 7/Optix 3.7

Thursday, January 08, 2015

ratGPU 0.8.0

- Added an option in the standalone renderer app to re-install the Max/Maya's plug-ins.
- Optimized a 2% the speed in some cases.
- Removed the dependency on TBB.
- Adjusted the bias parameter a bit more.
- Added the license to the Help/About dialog.
- Tweaked a bit the random noise generator.
- Solved a problem removing the app from the Windows's installed programs list.
- Updated a bit the Windows Installer's UI.
- Removed the installer for MacOSX. Now all is inside the .app.
- Recompiled using VS2013 CE Update 4 and XCode 6.
- Recompiled using the latest libraries ( Qt 5.4.0, NSIS 3.0b1 )

Monday, August 18, 2014

xNormal 3.18.9 and ratGPU 0.7.3

For xNormal, fixed a bug position-offseting the cages.
Also, recompiled with latest JRE and Optix 3.6.2 which should support Maxwell cards.

For ratGPU, fixed a bit the bias parameter so the self-occlusion problems should be fixed on Mac now. Also recompiled with the latest Qt, VS and tbb libs.

Now I'm 100% concentrated in xN4 !

Tuesday, June 03, 2014

xNormal 3.18.8 and ratGPU 0.7.2

Added 3dsmax/Maya 2015 support and fixed some bugs for xN 3.18.8.

ratGPU 0.7.2 is now compiled with the latest libraries and compilers ( gcc 4.8.2 / VS2013-u2 ) for maximum performance. Also, now it renders two tiles per OpenCL device in order to maximize the speed ( that's the "HT" signature on the device list ... aka GPU 'Hyperthreading' :D )